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The Witch's House MV Free Download [License]

Updated: Mar 28, 2020





















































About This Game The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror. The Witch’s House is deliberately designed with traps at *almost* every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.With completely remastered visuals, The Witch’s House MV will feel fresh to even the most familiar old-school fans. Fans will also be greeted by a new difficulty mode that includes new events upon completion of the base game.A horror atmosphere wherein players solve puzzles based on clues found in the house.Completely reimagined graphics that make for a beautifully terrifying experience.Brand new unlockable difficulty mode with new events and dialogue.Violence and gore that are not recommended for the squeamish. Player discretion advised.Sudden deaths that lurk around every corner and await every misstep.Items must be used deliberately as players solve the puzzles for themselves.Fixed save points (just keep an eye out for the talking black cat).Game pads are supporting and recommended.Head phones *strongly* recommended.Hello. I'm Fummy, creator of The Witch's House MV.I'm happy to announce that we're finally ready to release the game.The Witch's House MV is an RPG Maker MV remake of the original game, which was released back in 2012.We remade all the graphics, including map tiles and character sprites, and worked hard to enhance the atmosphere and 2D beauty in The Witch's House. It took us five times as many hours to create this version, but we feel like we've finally managed to satisfy ourselves.Aside from graphical improvements, we also added two new difficulty settings that was not present in the free version.The first difficulty setting is a more accessible one that allows you to instantly retry. The other difficulty setting is a more difficult one which is only unlocked by those who manage to reach the game's true ending."The normal difficulty isn't enough to satisfy me...""I'm not averse to instantly dying upon reaching new areas."If either of these describe you, then we recommend you give this new difficulty a try. You also may be able to uncover some new story bits concerning "her"...The world of The Witch's House has been reborn anew, and we sincerely hope you'll all enjoy it.My name is Dan Stern and I’m the Scholar of the First Deal at DANGEN Entertainment (sounds fancy, but it means I work with the devs to get their games released so you can play them).Japan has a longer tradition in 16-bit horror games because of the variety of games that was released on the Super Famicom. But that wasn’t something I experienced because of growing up in the West. It wasn’t until I discovered The Witch’s House some years ago that I learned 16-bit games can scare me just as well as high-res AAA games made in 3D. I learned that even in pixel-art, horror is possible; it just depends on the creator’s mastery of atmosphere and timing. Fummy-san absolutely has that mastery and as silly as it sounds, I’ve never had so much fun dying a lot in a video game.I was ecstatic to find out that not only is there a remaster of my favorite indie horror classic, but that DANGEN could help to get that game in front of fans that I know will love it. Playing The Witch’s House MV feels like a totally new experience and I’m sure you’ll have fun with the new content after you finish your first playthrough.Cheers! 1075eedd30 Title: The Witch's House MVGenre: Adventure, Casual, Indie, RPGDeveloper:FummyPublisher:DANGEN EntertainmentRelease Date: 30 Oct, 2018 The Witch's House MV Free Download [License] the witch's house mv new ending. the witch's house mv walkthrough. the witch's house mv gameplay. the witch's house mv extra walkthrough. the witch's house mv rar. the witch's house mv free download. the witch's house mv. the witch house mv death. the witch's house mv gog. the witch's house mv endings. the witch's house mv all deaths. the witch's house mv download free. the witch's house mv free. witch's house mv differences. the witch's house mv mac. the witch's house mv extra mode. the witch's house mv igg. the witch house mv crack. the witch's house mv language. the witch's house mv wiki. the witch's house mv steam. the witch's house mv tv tropes. the witch's house mv korean. the witch's house mv extra. the witch's house mv download For old time Witch's House fans, extra mode brings a new set of puzzles that require outside of the box thinking and that old sense of dread for your expierence.For newer fans, welcome to the Witch's House. The free, VX version of the game is avaliable online if you wish to "demo" the game before buying it. Witch's House MV offers a graphical facelift, new puzzles in the "extra" mode and a forgiving "easy" mode for those who like to jump right back into the puzzle.Save at the cat and watch out for bloodstains!I quite like this version of the game, though I do miss the diagonal movement from the original version. I don't want to spoil much, but certainly play Extra mode, even if you are terrified, if you're at all invested in the story, this allows English viewers a chance to explore aspects of the story that had been exclusive to Japanese players (access to manga and light novels of the game). Buy the game.Install the gameStart the game.Get into the house. See the first death by step on blood on floor.See Viola death animation.Thinking back to the original one, about graphic and death animation....*Shout out loud* HOLY MOLLY SHEET!!!. Witch's house was one of my first experiences in the horror indie genre. This remaster definitely brought back some of those nostalgic feelings - the graphics and the atmosphere were so pleasant to come back to. The little extra bits of story was a nice touch as well.That being said, for 15 dollars...I really wish the controls could have been tightened. Some of the more difficult parts of the game are harder due to how clunky movement is. As is, I would personally wait until it's on sale.Nonetheless, I still got enjoyment out of this game. This was amazing. I've loved the origonal game for years now and this version only made it better. With beautifully improoved graphics and a very welcomed increesed dificulty mode which offers plenty of new ways to die, I recomend 'The Witches House MV' for fans of the origonal, and to anyone who is curious about what this game entails.. I love the original so as soon as I see this on steam, it's an instant buy for me.I do prefer Viola's portrait art in original version though, it's cuter.I'm looking forward to the extra content!. The Witch's House is a remake of an old RPG maker horror game. I never played the original so I'll only be going from a viewpoint of someone who knew nothing about this game going in. Starting with the gameplay: the puzzles are really good, they make you scratch your head and think but unlike a lot of puzzle games they aren't too hard to the point that you get discourage or stuck for too long. Being someone who sucks at puzzles I had to refer to a guide a few times. There's also a few points of running from monsters which are very simple running usually. I like how any mistake in the game can get you killed and it's hard to know exactly what's a mistake and what you have to do. I'd say the gameplay is enjoyable and creepy at times, and that flare of unpredictable really makes it shine.The game looks beautiful, being someone who is getting into pixel art I really respect the art and the work put into it. The music is just as beautiful and knows just when to cut for the best atmosphere. Great atmosphere, I could really get into it and get immersed. I won't spoil anything here but the story is where I think it falls the shortest. Not that the story was bad, more like it didn't really exist. There's pretty much no backstory and a bit of plot revealed here and there but not really enough. It would've been awesome to have a more lore, a deeper world, more revealed about the terrible history of the witch's house. There was a huge opportunity that was wasted. Overall the game is enjoyable, fun, and immersive. The puzzles well done, the atmosphere great. Although at it's given price it is a little much. The game is also a little short, I have only gotten one of the endings so far but still it was only around two and a half hours long and that was with me dying a lot. Fifteen dollars for a two and a half hour game is pricey. I'd recommend getting it during a good sale.. Witch's house was one of my first experiences in the horror indie genre. This remaster definitely brought back some of those nostalgic feelings - the graphics and the atmosphere were so pleasant to come back to. The little extra bits of story was a nice touch as well.That being said, for 15 dollars...I really wish the controls could have been tightened. Some of the more difficult parts of the game are harder due to how clunky movement is. As is, I would personally wait until it's on sale.Nonetheless, I still got enjoyment out of this game. I had never played the original so went into this not knowing anything. An atmospheric and competent RPG Maker game. The creep factor starts right away with what you do to the teddy bear. The first jump scare death initially made me angry (no way to avoid it the first time), but I realized it doesn't really set you back and is part of what makes the game. Only qualm is that is it very short. VERY short.. The visuals are completely remastered so that you can see clearly how you die! BTW, if you choose the EX difficulty, it's a comedy game rather than a horror game. Hotfix: Peculiar Movement Bugs from 1.03 Windows Ver.: We've just pushed an update that should fix issues with diagonal movement and with Ellen's movement in the final scenes. In our testing we have not found any problems with 1.00 save files. If anyone has further issues with this version, please do let us know either in the comments or on the Bug Reports board. Thanks so much for your patience and for your help with identifying some of these issues. It means a lot to us. =)Cheers!P.S. Just to shed a little more light on this, the bugs were related to diagonal movement and how that interacted with save data from version 1.00. That's why this problem didn't occur in the Mac build (because that was newly released with 1.03).. Update LIVE: Mac OS Support & Various Bug Fixes: Hello everyone!We're pleased to update The Witch's House MV with the following:- Mac OS is officially supported.- Diagonal movement has been implemented. - There was a bug involving the poison water and using your menu which could cause a soft lock. This has been fixed.- There was a bug in the skull puzzle where the player could lose their skull by placing it where one is already present. This has been fixed.- Various text has been fixed.- When returning from the ending map to the previous one the save menu would open. This has been fixed.- In the dining hall on the first floor there was a bug where even if the player read the note saying to test for poison they could not do so. This has been fixed.- We are still investigating some bugs that appear to originate from the engine being used. Fixes for these bugs may mean we need to wait for an engine update. We appreciate your patience on these items.And finally, I have some good news! Fummy is happy to take your questions! We'll try to answer whatever questions you have, but we'll need a little time for them to come in and a little more for the translation process. I'll post separately about this as well in an announcement and in the forums so everyone has a chance to ask what they'd like.Thanks everyone!Cheers!. Hotfix: Item Bug Corrected: Hi all! Hope you have had a great holiday season so far!You may have noticed, but an update went out earlier today that should fix a bug with items where it was possible to have all key items spawn in your inventory.Cheers, and I hope you all have a great new year's! =). Questions for developer Fummy on Discord: Hey everyone! Justin Pfeiffer from DANGEN Entertainment here. Firstly, thank you all very much for submitting your questions to Fummy regarding The Witch's House MV! We have collected the questions and will be submitting them to Fummy very soon. We are allowing one more week for any additional questions you might have that can be submitted specifically on our verified Discord channel for The Witch's House MV. https://discord.gg/yvnrWc8 The cut off will be one week from today. Thanks very much for your submissions!. Fummy Interview Answers!: Attention fans of The Witch's House MV! Thank you very much for waiting patiently for Fummy's answers to your questions! Here are the selected questions and answers.-Thank you very much for agreeing to answer questions from your fans, Fummy. What motivated you to do a remake of The Witch's House?I knew that if I was going to do a remake, I’d have to do it all myself. Several years ago, a few companies approached me, either asking me to do a remake with them or asking to do the remake themselves. But I knew that even if I decided to serve as the director on the project, I wouldn’t be able to control all of the designs. In most development cycles, the actual production is done by different people, so it would end up as something else. The only person who can ever perfectly maintain the atmosphere of a piece is the original creator. So if I wanted to do a remake that I would be happy with, I knew I had to do it by myself. -What was your inspiration when you created the game and what message did you want to pass with it?It all started from a thought I had when I played Ib by kouri: “It’s scary when the main character suddenly speaks.” There isn’t any special message built into the game. I just hope that people will have a fun time playing it.-Did you originally plan it as a horror game, and what was your thought process throughout the entire development? Did you start out with a cohesive vision or did the story and world come together naturally as the game's development progressed?When I was developing it, I enjoyed watching horror game LPs, so I wanted to create a horror game that would be fun to LP. I knew what the ending would be from the beginning, so I just built the game up around that. I thought up the world and the story based on the simple ideas of a witch’s house, a witch, and a demon. -What would you say your biggest influences are?Hmm, that’s a difficult one. When it comes to game creation, I played a lot of 2D games, so I’m probably more attracted to 2D games with pixel art as opposed to 3D games. -Do you have a favorite book/tv show/anime/manga?I like Paulo Coelho’s novels, and own a handful of them. I especially like The Alchemist and The Devil and Miss Prym. I also like Patrick Süskind’s novel Perfume: The Story of a Murderer.-Where did you learn to implement the kind of "scare tactics" used in the game, did you read up on specific things that humans find instinctively scary?I’ve never really read up on anything. I’m quite a scaredy-cat myself, so I just thought about what would really scare me and put it into the game. While test playing the game, it took a bit of time for me to get used to everything even though I’d put it in there myself.-What routine did you follow in creating the game after settling on the idea? (ex. did you work on the visuals first and then the music or did you focus on creating the music and designing the game around it?First I thought up the ending, then I wrote some notes about the house, its traps, the map, and the characters. Afterwards, I started up RPGMaker and started creating the maps and creating/choosing the music. -What did you struggle with the most when you created this game?The dialogue for the true endings. I spent about a month creating what amounts to a 3 minute scene. When I was first formulating it, I’d prepared a lot of dialogue for Viola. But when I actually put it into the game, it felt too much like she was explaining everything...but if it was too short, the players wouldn’t be able to understand it...so it needed a lot of adjustments. -Which death was your favorite to make?The hanging death when you read the “Book of Death.” For the MV edition, my favorite is the first death where the walls smush you.-What was the unused Ending No. 3 music track originally intended for? What would this third ending contain?The Ending No.3 track was originally created for the ending. But as I completed the game, it started to feel like that music didn’t match, and I ended up without any place to use it. No. 1 is the normal ending. No. 2 is the true ending, and No. 3 was supposed to be for the ending you get if you clear the game without saving. I created Ending No. 3 with the intent that it would play after all the truths have been revealed, so the lyrics are from Ellen’s point of view. -If there was a chance of an anime being produced of the witch's house, would you accept? How would you feel about that? Also, how do you feel about crossovers with the witch' house in fan works now?I would accept it if it was something that would meet my standards. But I think it’d be hard to turn the contents of this game into an anime. They wouldn’t be able to make this main character do any exaggerated reactions of horror or surprise, after all... But I’m always very happy to encounter fan art.-Is there an RPGMaker scene over in Japan? What do people think about making games in this engine? Have you played/seen any other RPG Makers games? If so, what are your favorites?I’ve created several games that I’ve never released. RPG Maker is an engine that allows people like me – someone who is not a professional game developer – easily create games. So I’d definitely recommend it to other people like me. I’ve played several other games created in RPG Maker, and my favorite would have to be Katatema’s Demon King Chronicle. I played that for over 20 hours, and was amazed that such a fun free game existed. -What projects are you working on now? Any chance of any new content in the witch's house universe, such as a sequel, another light novel or game?I’m planning to publish an e-book of The Witch's House: The Diary of Ellen, the novel that acts as a prequel to The Witch’s House, with some art changes and additional stories. Currently, it’s only ever been published in paper form, so I’d like to release an e-book to make it more accessible. I think it would be difficult to create a complete sequel to The Witch’s House, but I’d like to make something else that also deals with witches and demons.-What is the best advice you can offer to beginning game developers inspired by The Witch's House?It’s hard for me to give advice because I’m not a professional game developer. As far as creative work goes, I think the best solution is always to just create something that YOU think is fun or interesting.-Thank you very much for your time, Fummy! We would also like to thank all of Fummy’s fans for submitting so many great questions!. Twitter and Discord!: Hello all! Chyadosensei here to share that we have an official Discord and Twitter account that you should totally check out!DANGEN Entertainment has a verified Discord with our own The Witch's House MV section. Looking for a place to stay and talk with fellow gamers? Do you want to talk to the developers of your favorite indie games?Why not join our Discord!? We have lots of cool devs from different games, Dangen peeps and just plain old cool people! 😎▶️ DANGEN Discord[discord.gg] ◀️You can also follow us on Twitter. Update Incoming: Hi all!First, we'd like to say thank you so much for your support and the glowing praise you've had for the The Witch's House and for Fummy's work. We're very pleased that you've had fun revisiting this classic and that you've had fun punishing yourselves in Extra mode.That said, some of you wonderful folks passed us excellent feedback, requests and bug reports. We have an update coming very soon which will address some of these. When the update goes live I'll post again with detailed notes on changes. In the meantime, I just wanted to say thanks for your patience and your help in identifying items that need our attention. Y'all are the best! =)Cheers,. Update Finally Incoming: Hi all!Just an update on the update!We will be setting it live at the same time the Steam winter sale goes live. The reason we've waited is that we will be adding Mac support (yay!) and since we were planning to put the game on discount for the Steam winter sale we felt it would be unfair to people who have waited for the Mac version if they bought it and the game went on sale soon after that.We appreciate everyone waiting for certain fixes and for your patience on the Mac version.I hope you all have a fantastic holiday season. Keep warm and enjoy! =)Cheers,

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